effectPass()
ts
function effectPass<U>(
params:
| (Omit<QuadPassParams<U>, "target"> & {
target?: RenderTarget | null;
targetParams?: undefined;
})
| (Omit<QuadPassParams<U>, "target"> & {
target?: undefined;
targetParams?: RenderTargetParams;
}),
): EffectPass<U>;Creates a post-processing effect pass that renders a full-screen quad.
Use with compositor() or glCanvas().
Type Parameters
U
U extends EffectUniforms
Parameters
params
| Omit<QuadPassParams<U>, "target"> & { target?: | RenderTarget | null; targetParams?: undefined; } | Omit<QuadPassParams<U>, "target"> & { target?: undefined; targetParams?: RenderTargetParams; }
Configuration for the effect pass.
Omit<QuadPassParams<U>, "target"> & { target?: | RenderTarget | null; targetParams?: undefined; }
Omit<QuadPassParams<U>, "target"> & { target?: undefined; targetParams?: RenderTargetParams; }
Returns
EffectPass<U>